This course aims to make it easier for entities and schools to adapt their classrooms in line with the process of methodological change being experienced. Through analysis of different best practices in the design of classrooms and learning areas, teachers will be able to have some guidelines in order to improve the quality of their spaces, as well as manuals to design and build pieces of furniture for their classroom with their students.
Contents
Introduction to the importance of space
Space features to facilitate learning
BBPP examples in school architecture and classroom design
Dynamics which include students in their classroom design
Digital making is presented as a revolutionary tool in all aspects, but perhaps one of the most interesting things is its usefulness as a tool in the classroom. On the one hand, because we are talking about acquiring skills that directly make it easier to find employment tomorrow, and on the other, because the approach to these technologies brings implicit - in addition to the technical - a strong social component; it brings to the forefront to approach and demonstrate the virtues of the collaborative versus the aggressive individualism in which we are immersed.
This introductory course in digital making is open as it targets teachers, students and anyone with an interest in entering the world of digital design and manufacturing. The course focuses on two specific areas; Vector 2D design and 3D design or modeling, each aimed at technologies such as laser cutting or 3D printing that turn our designs into tangible objects.
The course is structured set of micro video pills to facilitate the assimilation of the contents as efficiently as possible. The videos are accompanied by the teaching material needed for the realization of practical exercises that implement the tools learned during the course.
Feel the power...
... to combine your knowledge and create applications that control and take information from your projects with Arduino. With this course you will learn how to create projects connected to applications, which will open the doors of the Internet of Things (IoT), the technology that will change the world in the next few years. Are you brave enough? Yes, you can!
This course accompanies teachers in the implementation of the ABP methodology, where students carry out a process of research, learning and creation that culminates with the response to a problem or the creation of a prototype. Learn about tools to design rigorous learning projects that incorporate the contents and skills that correspond to the training subjects the students follow.
In this course you will find everything you need to get started in the world of Arduino. You will know the basic elements of the mother board, different components, and create your first programming project.
There are different guides and videos to help you understand each concept easily and quickly. Before you know it you'll have your circuit board ready with its first program. Ready to take the risk? We're waiting for you!