This course brings the Design Thinking methodology closer to the world of education. Design Thinking is a methodology to generate innovative ideas that focuses its effectiveness on understanding and responding to the real needs of users. This way of working is based on the field of product design and hence its name. Today it is used in a variety of fields.
Contents
Introduction to Design Thinking: Origin, Benefits and Stages of Methodology
Introduction and description of each of the phases: Empathize, Define, Ideas, Prototyping and Evaluate
The aim of this course is to get educators to design a skills framework which is adapted to the specific needs of the students and guides all the work they carry out in their classroom. From the question, what do I want to make true for my students? we go through 3 time frames or phases: The current reality of my students, what I want to be true for them in the future and what I will do in my classroom tomorrow.
Feel the power...
... to combine your knowledge and create applications that control and take information from your projects with Arduino. With this course you will learn how to create projects connected to applications, which will open the doors of the Internet of Things (IoT), the technology that will change the world in the next few years. Are you brave enough? Yes, you can!
This course reflects on the importance of motivating students, so they become aware that they can do everything they set out to do, and to change certain perceptions they have of themselves. Strategies are designed in the classroom to generate motivation in students. This aims to make students understand the benefits that learning can bring and what skills they possess in order to achieve it.
Digital making is presented as a revolutionary tool in all aspects, but perhaps one of the most interesting things is its usefulness as a tool in the classroom. On the one hand, because we are talking about acquiring skills that directly make it easier to find employment tomorrow, and on the other, because the approach to these technologies brings implicit - in addition to the technical - a strong social component; it brings to the forefront to approach and demonstrate the virtues of the collaborative versus the aggressive individualism in which we are immersed.
This introductory course in digital making is open as it targets teachers, students and anyone with an interest in entering the world of digital design and manufacturing. The course focuses on two specific areas; Vector 2D design and 3D design or modeling, each aimed at technologies such as laser cutting or 3D printing that turn our designs into tangible objects.
The course is structured set of micro video pills to facilitate the assimilation of the contents as efficiently as possible. The videos are accompanied by the teaching material needed for the realization of practical exercises that implement the tools learned during the course.