My digital challenge: Working digital skills for projects online
Do you work for projects online and want to increase the digital skills of your students? (different type face)
Attend a hands-on, dynamic and interactive workshop designed to learn collaboratively in small groups.
You will have the opportunity to share challenges and experiences with other professionals while discovering digital tools and online resources to enhance your student’s skill level in different phases of any online project.
Contents
Digital Tools to Work Project-Based Learning (ABP) Online
Online resources to work on digital competition in the different phases of a project
Agile methodology and strategy dynamics in project management
This course brings the Design Thinking methodology closer to the world of education. Design Thinking is a methodology to generate innovative ideas that focuses its effectiveness on understanding and responding to the real needs of users. This way of working is based on the field of product design and hence its name. Today it is used in a variety of fields.
Create the best mobile apps!
As you know, mit App Inventor lets you to create mobile applications for Android and iOS easily, using blocks or code. In this course we help you improve your programming skills so that you can easily create amazing applications. YOU set the limits! Let's go!
The aim of this course is to get educators to design a skills framework which is adapted to the specific needs of the students and guides all the work they carry out in their classroom. From the question, what do I want to make true for my students? we go through 3 time frames or phases: The current reality of my students, what I want to be true for them in the future and what I will do in my classroom tomorrow.
Digital making is presented as a revolutionary tool in all aspects, but perhaps one of the most interesting things is its usefulness as a tool in the classroom. On the one hand, because we are talking about acquiring skills that directly make it easier to find employment tomorrow, and on the other, because the approach to these technologies brings implicit - in addition to the technical - a strong social component; it brings to the forefront to approach and demonstrate the virtues of the collaborative versus the aggressive individualism in which we are immersed.
This introductory course in digital making is open as it targets teachers, students and anyone with an interest in entering the world of digital design and manufacturing. The course focuses on two specific areas; Vector 2D design and 3D design or modeling, each aimed at technologies such as laser cutting or 3D printing that turn our designs into tangible objects.
The course is structured set of micro video pills to facilitate the assimilation of the contents as efficiently as possible. The videos are accompanied by the teaching material needed for the realization of practical exercises that implement the tools learned during the course.